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We can also change the text size directly. Any uniform scaling will be lost and the font will regain its default ratio. When a text object is scaled, applying the scale will readjust the text size to whatever size that fits the scale of the object. Related article: How and why do we apply scale in Blender? This is if our tools and modifiers don't work as expected. Note though that just like with any other kind of object, if we scale or rotate we may have to apply the scale and rotation. We can use these transformations to make basic changes. In object mode we have our regular transformations available. We only have two modes available with a text object. Just keep this in mind as we continue to learn more about text. Each letter is made up of one or more curves. Therefore, many settings are inherited from curve objects. Something important to understand, is that text objects are based on curve objects. We can now erase the default text and write anything we want. To change the text we then press Tab to go into edit mode.
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To add a text object, we press Shift+A in the 3D viewport and choose text. Whenever I refer to text, it is in the context of the text object if nothing else is mentioned. Here, we focus on the text object, as part of our 3D scene. It can also be text for the video sequence editor in the form of text on screen or perhaps subtitles just to name a few examples. We may refer to text in Blenders text editor where we write scripts. When we talk about text in Blender, we may refer to multiple things. Press tab to go to object mode and right click and choose convert to mesh. Next, go to the geometry section in the object data tab and increase the extrude value. Press tab, erase the text and type what you want. To create 3D text, go to the add menu in the 3D viewport and choose text. By default, the Contour Size is set to 0 points to hide the outline around the text.In this article we will take a deep dive into the text object, what options and features we have as well as some common 3D effects that we may want to use our text for in Blender. By default, the Depth Size is set to 0 points to hide it.Ĭontour settings control the outline Color and Size that appears around the text when the bevel effect is applied. See more about how to apply a solid color. However, when text is rotated in 3D, it shows "sides" according to the depth setting. It is not visible untilģ-D rotations are applied to the text. The Color and the Size of the Depth option determine the length of the sides of the text when the 3-D effect is applied.From the Bottom bevel list, choose one of the predefined effects, then choose or set the Width and Height of the Bottom bevel effect (in points). The Bottom bevel is rarely used for text.Choose or set the Width and Height of the Top They are the same as in the Bevel dropdown list in the ribbon tab. Choose one of the predefined effects from the Top bevel list.
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